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Amiga Format CD 38
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Amiga Format CD38 (1999-03-15)(Future Publishing)(GB)(Track 1 of 3)[!][issue 1999-04].iso
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xdve3-demo_d.lha
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X-DVE
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QuickStart
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1997-12-02
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A Fast Start to see (partially) what X-DVE is able to do.
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* Start X-DVE by clicking on its icon (a check window appears: wait).
* You are facing X-DVE editor's screen. Now you can load a ready made
X-DVE script clicking on the "Load" button in the "Script" box.
* Select one of the scripts with the File-Requester (they are named
xxxx.script).
* You can have an idea of the script when you click the "Preview" button in
the "Animation" box. While you are (Pre)viewing the animation, you'll able
to jump to any frame of the script with the frames slider (the control
panel acts like a VCR). Press the "ESC" key to go back to the editor.
* It's time to render the animation. Click the "Mem" button in the
"Animation" box and you'll face the "Memory Render" requester. We suggest
you to render the scripts in "32BitI" mode or "16BitI" mode (the others
"16Bit" and "32Bit" are only for Disk-Play facilities). So, select
"32BitI" mode and set the "Loop" checkbox ON (this will close the animation
for a perfect loop-play as PPaint does). We are ready to start: Click the
"Render" button and wait for the rendering to be complete (DraCo users will
wait for some seconds (!)). Note that your Amiga's multitasking is NOT
dead, and you can jump to the Workbench screen with the normal Amiga-N
keys.
* As soon as the rendering phase is finished, you can see the animation
Clicking the "Play" button (....... yes IT IS very smooth). We suggest
you to play the animations with "LOOP" and "AUTOPAUSE" modes. During the
execution of the animation, you can Start/Pause with the left mouse button
or stop it with the right mouse button.
* You can free your memory from the current animation with the "Clear"
button ("Memory Render" requester ) and load another script.
* The demo scripts are really short and somewhere confusing, but this demo
version can handle only 150 frames animations and it is a difficult task to
show the power of X-DVE in such a little space. Anyway the sales version
of X-DVE is capable to handle upto 10.000 frames animations (and we suppose
it is enough for any kind of application).
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Thanks for reading.
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